Accessibility Review: Resident Evil Requiem – PS5 Pro
Introduction
Resident Evil Requiem is the ninth mainline entry in the iconic survival horror series from Capcom and as we received a download code a few days ago, we had enough time to play through the story and below you can read our spoiler-free review.
I need to begin this by saying that both Alina and I are huge Resident Evil fans, and over the years, we have played almost all of them.
With Resident Evil Requiem, Capcom has introduced new gameplay elements, but at the same time, has stayed true to the award-winning formula that tens of millions of fans around the world love and treasure.
Story
Resident Evil Requiem follows two main characters, Grace, a newbie FBI agent, and series veteran Leon. The story is as intriguing and terrifying as we expect, but thanks to different gameplay perspectives, each encounter is much more immersive and direct than before.
When with Grace, we have a first-person approach that makes things super personal and scary. On the other hand, when we are with Leon, the action becomes intense, and we get a 3rd-person perspective. That’s how Capcom intends for us to play the game, but we can change the cameras whenever we want.
Gameplay
Alina has made her way through the entire game with the recommended setup, and she has enjoyed it tremendously! The gameplay is balanced between the two experiences, and with new types of enemies, weapons, and locations, it stays fresh and fun.
It never gets old to explore abandoned hospitals filled with deranged patients and crazy doctors or to fight your way through the infected commanding a good chainsaw.
Presentation
The presentation is flawless. From great visuals to perfect voice acting and all the way to realistic sound design and excellent haptics, Resident Evil Requiem delivers one of the most polished and rewarding experiences out there.
Accessibility
Sadly, even though until here everything seems to be just fine, things change when it comes to accessibility. Resident Evil Requiem has a few helpful options such as larger fonts, bigger UI, speaker names, captions, and a great target lock system, but nothing that can truly help blind players like me.
To be fair, these options are a good start and can be useful to many people, but I can’t help but wish that Capcom did a little bit more. Screen narration and navigation assist would have gotten a long way to making this accessible for blind players.
Conclusion
In conclusion, Resident Evil Requiem is an almost perfect game. The story is well written, the gameplay is fun, the presentation is better than those offered by other titles, and the idea to change perspectives with each character will be a hit with many players.
If you are a Resident Evil fan who has waited a long time for Requiem, your waiting is over, and now the time has come for you to experience one of the best games in the series so far.
Although most disabled players will be forced to stay away from RE Requiem, this shouldn’t make it a disappointment for them, but only a missed opportunity for universal design and accessibility.
Review copy provided by Capcom.
Victor Dima
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