EA Sports and Codemasters have revealed F1 25 accessibility settings, including Audio Driving Assists
Hello dear friends, today I have some good news for F1 fans. EA and Codemasters have revealed all the settings available with F1 25, the official video game, and I am pleasantly surprised to see that they continue to push accessibility forward within their titles.
Although I am totally baffled and sincerely quite disappointed that we still do not have a screen reader in these games, I’m quite impressed to see they added Audio driving assist, or how we love to call it, Blind driving assist.
With the new Audio Driving assists, players with low vision and blindness can benefit from a series of customizable audio cues that can help them navigate the track. All of the following cues can be customized to the players’ needs.
- AI Control Cue informs the players audibly when the AI takes control of the car (for example, when entering the pit) and when the player receives it back.
- Braking Assist informs the players with an audio cue of the severity of braking required when entering a turn. A constant tone means hard breaking is required, while a series of individual beeps means that less braking is needed. The frequency and the volume of these cues can be adjusted individually. Gear Indicator Cue uses speech feedback each time a gear shift is used to inform players of the current gear.
- Audio Steering Assist pans the engine audio towards the optimal racing line to indicate which direction to steer. Note that this assist is incompatible with a Mono sound setting.
- Track Limit Cue provides an audio cue when the player is close to the track limits. A tone will be heard towards the left or right as the player approaches the edge of the track. The intermittent beep will become a constant tone as the player car hits the absolute limit. Note that this assist is incompatible with a Mono sound setting.
- Turn cue uses speech feedback to indicate the direction and severity of a turn followed by audio cues for the start, apex and end of a turn. The pitch increases with each cue.
- Wrong way cue will play an audio cue to indicate when the player’s car faces the wrong direction. This cue will play once every two seconds until the car faces the correct direction.

To learn more about all the accessibility features available with F1 25 I encourage you to check out the official article on the EA accessibility portal.
Alina has enabled the Audio driving assist for me and I’m making my way through the story mode. I will bring you a full article next week.
Happy gaming!
