Massive Entertainment shares Accessibility Spotlight for Avatar: Frontiers of Pandora

We are just a few short weeks away from the release of Avatar: Frontiers of Pandora on December 7 and Ubisoft News spoke with Senior UX Designer Sandra Madsen to learn more about the team’s approach to accessibility.
According to the Senior UX Designer at Massive Entertainment, a Ubisoft Studio, these are the accessibility options that will be available in the highly anticipated action adventure game.
Gameplay
- Combat difficulty – Incoming and outgoing damage can be tweaked in single player.
- Navigation experience – Select between default mode which has UI to guide the player, or a more immersive experience which offers less UI.
- Puzzles/harvesting – Can be set to autocomplete on interact or set an alternative gameplay experience that offers aset of controls/skillset.
- Aim Assist – with granular sub-options to adjust in detail.
- Motion Blur can be turned off.
Controls
- Vibration levels can be configured for various situations.
- Controller Deadzone can be tweaked to be more/less sensitive.
- Controller/Mouse and Keyboard remapping.
- Controls preset for right/left-handed swaps.
- Controls sensitivity options
- Hold-action to toggles can be turned on for various specific actions.
UI & Language
- Subtitles are on by default, with various background and size customizations that can be previewed before starting the game.
- Speaker direction – Indicator to show where the speaker is located.
- UI Color Customization can be configured, with general colorblind presets as well as individual color selections.
- Customizable HUD – Remove or adjust HUD elements to be shown or hidden for a more immersive experience.
- Camera Transition Intensity can be lowered for a much faster transition animation.
- Scalable UI text for the most important gameplay elements.
Audio
- Tinnitus Effects can be turned off.
- Menu Narration is supported for the most essential screens at launch, with options to adjust volume and speed.
- Audio modes – such as Night Mode mix and Focus Mix which focuses on gameplay critical audio.
As there is absolutely no mention of navigation assist or other features such as immersive haptics or specific sound cues that will allow blind gamers to enjoy the experience, I predict that sadly the game will not be accessible for us.
But Ubisoft continues to innovate when it comes to accessibility and their transparency is always appreciated. It is important to have this kind of accessibility statements out there before a game is released.
Avatar: Frontiers of Pandora releases on December 7 for PlayStation 5, Xbox Series X|S, Amazon Luna, and PC through Ubisoft Connect.
Victor Dima
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