Review: PlayStation VR2 – A Natural Evolution

A visual with The PlayStation VR2 headset alongside the Sense controller on a blue background that makes them look like floating underwater. The image also features the text PlayStation VR2 in white letters.

PlayStation, start virtual reality program Victor 7!

Hello again, dear gamers. Today is the big day. After spending the last two weeks with the next-generation virtual reality headset from Sony, the recently released PSVR2, I’m ready to tell you all about it. First, I’m super excited and forever humbled that I was the first journalist from Romania to receive the PSVR2 and I’m sure you are all as surprised as I was to learn of this. Maybe some of you can’t even understand why the nice folks at PlayStation Romania decided to send one to me or how am I even able to experience this product considering I am totally blind, but everything shall be revealed in this article.

It is true that I am completely blind, but I have Alina alongside me in every moment and it is nice to realize that my hard work since 2011 has not gotten unnoticed by PlayStation. For that, I’m super grateful and the fact that PlayStation has sent a VR headset to a blind gamer should reconfirm their dedication to accessibility and shows once again that they are ready to support disabled journalists. I also hope that they are gathering somewhere all the feedback and will continue to create innovative experiences for everyone.

So, without further delay, let’s get started with the review.

 

As I said above, the PlayStation VR2 is the next-generation virtual reality headset from Sony. It combines innovative PlayStation VR2 Sense technology with subtle headset vibrations, 3D audio technology, and intelligent eye tracking, plus finger touch detection, haptic feedback, and adaptive triggers from the PS VR2 Sense controller to bring emotion and immersion to life for the one who wears it. The headset and the controller follow the futuristic line of design that we saw from the beginning of the PS5 generation and although it still needs a wired connection, it’s just one USB-C cable that hooks up directly to the PS5.

The build quality of the PSVR2 is quite good, the headset is easy to use, it sits comfortably on your head and it is much lighter than the previous version, the PS Move has been replaced with the revolutionary Sense controller and there is absolutely no need for a separate PlayStation camera in order to enjoy games in VR.

The Sense Controller is split into two separate sections, just imagine a DualSense layout split in two and you’ll understand how these should work. Immediately after unpacking the VR, we realized that we are going to definitely need a separate charging station for the Sense Controller, sadly it is nowhere to be found at this time.

The VR Headset looks and feels futuristic. It has all sorts of cameras, sensors, adjustable lenses, nobs, buttons, and straps. Just look at the video I embedded below to find out how you can easily familiarize yourself with it and how to safely set it up.

The entire process of connecting PSVR2 to PS5 and setting it up is streamlined, accessible, and intuitive. Even a blind gamer can do almost everything on their own thanks to the screen reader that speaks out every instruction. One step where they may need sighted help is when they must look down at the floor to choose the height.

You can use the headset with glasses if needed, you can have sound through the earphones included in the package or with the excellent PS5 surround headset. You can play standing or sitting and you can always check out your surroundings with just a tap of a button that allows you to activate a see-through mode. The USB-C cable is very long and should not interfere with your experience. Setting up a correct play area will also allow you to play in a safe way, as the headset will detect instantly if you leave it and will automatically enable see-through so that you don’t have an accident.

Alina has played in 2 hour long sessions and she had no trouble with the headset. It does not become uncomfortable during this time and thanks to great design, no outside light is getting in. I also tried it out for a few hours and although I can’t see anything on the screen, I love how lite the headset feels and the haptics of the Sense controller.

You can use the PSVR2 for virtual reality games or just as a huge cinema screen for regular PS5 titles or entertainment.

Our PSVR2 came with Horizon: Call of the Mountain and Alina also tried it with Gran Turismo 7, Resident Evil Village, and some demos. She got motion sick from GT7 because she was sitting, but with all other games she didn’t experience this effect. We highly recommend that if you had motion sickness with other VR headsets, you try the PSVR2 somewhere before making a decision if you want to purchase it or not. Also, try it with multiple titles, because some may work just fine for you and others may give you a headache.

For now, the PSVR2 has left us with a positive impression. It is quite clearly a generational leap over its predecessor, it is easy to use, comfortable, it brings revolutionary features that raise the level of immersion and the two 2000×2040 OLED displays deliver incredible 4K HDR visuals at up to 120fps, for unforgettable playing sessions.

Alina says this is the best VR experience that she played until now and I can confirm that she tried them all during the almost 7 years since we are together.

We all dream of a future where the Holodeck from Star Trek becomes a reality, where everyone can just escape into new, magical worlds and I think that the PSVR2 is the next step in that natural evolution.

The PSVR2 is a great virtual reality headset, the Sense controller is ergonomic and offers innovative ways to play, the only thing that could have made this experience better would have been a wireless connection for the headset, but that is hard to do and involves an even more expensive product.

Alina loved Horizon: Call of the Mountain, it is a good showcase for what the PSVR2 can do, especially for the eye-tracking tech, but we need even more revolutionary games in order to discover the true potential of this technology. Both GT7 and Resident Evil: Village can be played fully in VR and show how good this new headset can be if it has the right software.

Every one who can play VR games on any of the other headsets will have no problem enjoying the PSVR2 as it is much better than everything else on the market.

Now, at the end of this article, a few thoughts of mine that I feel to share with the Gaming Community.

Although I’m blind, I deeply believe in the potential of Virtual Reality. I am sure that with time accessible experiences will be made available for blind gamers as well so that they can take advantage of this technology because gaming it’s not only about graphics, but also about stories, sound, haptics, vibrations, and feelings which if made accessible can bring joy to the hearts of everyone. These being said, there are a lot of things that can be improved, especially when it comes to games.

I was a little bit disappointed that Horizon didn’t even have menu narration as an accessibility option, especially with the dedication we saw in the last three from other first-party developers under the PlayStation Studios umbrella. Linear games are the easiest to make accessible. If you are a developer try to plan big, think outside the box, be creative, reach out to disabled players, and ask how you can make your game accessible for them. I am an accessibility advocate, ambassador for universal access and design, and I’d love to work in the gaming industry as a consultant and tester for low-vision and blind accessibility. If you are developing games, do reach out to me or to any other consultant and ensure that you are on the path toward inclusive design. The future needs to be accessible to everyone and virtual reality is just one of those segments that can be exploited.

We have a great VR headset with the PSVR2, now all we need are the accessible and revolutionary experiences that will bring down all the barriers and will allow disabled gamers to feel like superheroes!

At the end of this article, I want to say thank you once again to Sony Interactive Entertainment and PlayStation Romania for believing in me and for continuing to support my passion even though I moved to another country. Last, but not least, huge thanks to Alina’s colleague Răzvan for going through the trouble of bringing the VR to Oslo from Bucharest via other cities and for managing to help us on such short notice. We still have to give a beer or five.

PSVR2 provided by Sony Interactive Entertainment via PlayStation Romania

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Victor Dima

Owner and Founder at victordima.net
Victor Dima is a Blind Gaming Journalist and Accessibility Ambassador, Living in Oslo with his wife Alina. Victor was the first journalist in Romania to receive the PS5 & the PS VR2 from PlayStation. He is also working closely with Xbox Nordic and other game publishers such as Ubisoft, Ea, Bungie, Activision, blizzard, square Enix, Capcom, Rockstar Games, Sega, PlayStation studios, WB Games, Bethesda and many others. With over 12 years of experience covering the Gaming Industry, he started victordima.net in 2013 and since February 2022 all his articles are posted in English in order to reach a more global audience. He is the owner and founder of the highly successful PlayStation Fans Romania Facebook Community, the largest independent source for PlayStation News in Romania, on social media with almost 35.000 followers. Victor is also running theAudiobookBlog.com. You can reach Victor at contact@victordima.net

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