Days Gone Remastered Accessibility Deep Dive and Impressions on PS5

Hello, dear readers! My name is Victor, and I am a totally blind gaming, technology, and entertainment journalist. I am also an ambassador for universal design, an accessibility consultant, advocate, tester, and public speaker. When Days Gone originally launched, it became one of the more polarizing open-world titles from PlayStation Studios. Some praised its ambitious scale and emotional storytelling; others critiqued its technical struggles. Fast forward to 2025, and Days Gone Remastered has made its way to PlayStation 5 and PC, promising an upgraded experience for both new and returning players. Featuring native 4K visuals at 60 frames per second, fast loading, and full DualSense wireless controller integration, this new version finally gives Days Gone the technical polish it always deserved. But for me, as a totally blind gamer, the real question was: how far do the new accessibility features go?
According to PlayStation’s official announcement, Days Gone Remastered introduces a robust set of accessibility options. Players can customize controls extensively, toggle various difficulty modifiers, enable camera assist features, adjust HUD visibility, and activate visual cues for sound sources. For motor-impaired players, there’s also a new “Auto-Complete Quick-Time Events” setting, and haptic feedback can be personalized to enhance or reduce in-game sensations.
Most promising for blind and low-vision players is the addition of high-contrast mode, navigational audio pings, and menu narration. These settings certainly show an effort to reach a broader audience, and I absolutely recognize and appreciate the progress. Menu narration, in particular, is a crucial feature that many studios are still missing, and it’s great to see Bend Studio implementing it.
However, after spending time with the remaster, I must be honest: Days Gone Remastered is not fully accessible for totally blind players like myself. While the narrated menus help with navigation outside of gameplay, the situation inside the game world is a different story. The audio cues that were added only work when picking up items and do not assist with general exploration, navigation, or combat. This means that moving through the world, avoiding enemies, or reaching objectives still requires visual information, something I simply cannot access. In a game where survival depends so heavily on environmental awareness and fast reactions, this creates an unavoidable barrier.
Included in this article are two videos. In the first, I demonstrate what it’s like for a totally blind player to attempt to play Days Gone Remastered using only the new accessibility features. In the second video, I take a deep dive into the accessibility settings menu, offering a detailed look at what works well and what still needs improvement. Both videos are intended to give a clear and honest perspective on the current state of accessibility in this remaster.
To sum up, Days Gone Remastered shows meaningful steps toward inclusion, but for blind players seeking a fully independent experience, it still falls short. I sincerely hope that future updates or future Bend Studio projects continue building on these foundations, pushing toward full audio navigation and detailed non-visual gameplay feedback. Accessibility is a journey, and while this remaster doesn’t quite reach the destination, it is on the right path, and that’s worth recognizing. Days Gone Remastered is available now on PlayStation 5 and PC, offering a smoother, faster, and slightly more welcoming version of this emotional open-world adventure.
Review copy provided by PlayStation Norway
Victor Dima
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