343 Studios reveal ACCESSIBILITY features for HALO: CAMPAIGN EVOLVED

Master Chief stands in the center of the image, filling most of the frame, in full green Mjolnir power armor with dark gray joints and black undersuit. His stance is aggressive and mid-stride, with his body turned slightly toward the left while he aims a compact silver-and-black pistol toward the right, arm fully extended. His helmet has a smooth, angular design with a bright gold reflective visor covering his eyes and face, framed by thick green plating and a dark chin guard. The armor is heavily segmented and battle-ready, with large shoulder plates, thick forearm guards, and reinforced chest and abdominal plates broken into geometric panels. Several black equipment pouches and holsters are attached around his waist and hips. The armor surface shows subtle wear and panel lines, giving it a realistic, mechanical feel. His legs are encased in bulky greaves and knee plates, and the overall silhouette is broad and powerful. White title text is centered over his torso. The largest word across his chest reads: “HALO” in a clean, futuristic font, with a ring-like circle replacing the letter “O.” Below it, in smaller white text, it says: “CAMPAIGN EVOLVED.” Behind Master Chief is a sweeping alien landscape under a dramatic sky. In the far background, a colossal Halo ring rises from the horizon on the left, curving high upward and disappearing into the clouds, its interior surface faintly visible. The lower part of the scene is a rugged outdoor environment with dense evergreen trees, jagged cliffs, and rocky slopes extending into the distance on both sides. Near the lower left, a tall, angular metallic structure stands among the rocks and trees. It has a smooth, silvery surface with a vertical glowing blue light in its center, suggesting advanced Forerunner technology. The sky above is bright and expansive, filled with soft white and gray clouds against a blue backdrop, with a large purple-tinged nebula or atmospheric effect on the right side. Tiny birds are visible far away over the tree line, emphasizing the scale of the landscape.

Halo: Campaign Evolved includes a range of accessibility features designed to help support different player needs and preferences. As a franchise spanning 25 years, Halo has always been built on the idea that players of all different backgrounds, abilities, and experience levels belong on the battlefield together.

Sadly, blind players will not have any chance of playing.

Some options may only be available on certain platforms.

INPUT & CONTROL

CONTROLLER

Button Layout– Choose from multiple available presets, as well as fully customizable button bindings.

Stick Layout– Options for Southpaw, Legacy, and Legacy Southpaw, as well as independent options for look and flight inversion for both the X and Y axis.

Aiming– Tuning sliders are available for horizontal and vertical look sensitivity, axial and radial dead zones, and look acceleration. Auto-look centering is available to those who need assistance recentering their aim.

Comfort– Various settings are available for adjusting comfort, such as vibration strength, trigger effects, and DualSense®features like controller lights and speaker volume. 

MOUSE AND KEYBOARD

Key Binds– Fully customizable single and double bindings are available for all controls, including vehicles and voice chat.

Aiming– A sensitivity slider is available, with adjustable vertical and horizontal scalars.

Comfort– Mouse smoothing can be enabled, as well as fine tuning options for mouse acceleration, including rate, power, and scale.

VISION & MOTION

Field of View– First-person and third-person cameras have individual field-of-view settings, ranging from 65 to 120 degrees.

Performance– Graphics quality options for effects, geometry, global illumination, lighting, texture, reflections, atmosphere, and post-processing are available for tuning visual fidelity and performance balance to your preference.

Smoothness– Frame generation, and upscaling technologies such as NVIDIA Deep Learning Super Sampling (DLSS), are available to help deliver a smoother gameplay experience.

Comfort– Multiple heads-up display (HUD) and immersion settings allow you to adjust or disable elements such as screen shake, motion blur, HUD parallax, flashing effects, and damage screen effects.

Control– Minimum framerate, maximum framerate, and VSync settings are available to control your framerate and pace.

Display– Tuning options are available for brightness & contrast, as well as a customizable HDR range from 300 to 2000 nits for players using HDR-equipped displays.

AUDIO & NARRATION

Gameplay– Alongside a global volume slider, individual volume sliders are available for music, critical dialogue, non-critical chatter, ambient sounds, and gameplay sounds.

Menus– Both menu music volume and menu sound effects volume can be adjusted or muted using sliders.

Narration– A screen narrator can be enabled, with supplementary adjustment settings for both volume and speed.

Voice Chat– Voice chat can be enabled as either voice-activated or push-to-talk. Incoming voice chat volume can be adjusted, along with settings for your input and output devices.

Language– Spoken audio during gameplay and cinematics is available in 10 different languages: English, Spanish (ES), Spanish (MX), German, French, Italian, Simplified Chinese, Traditional Chinese, Japanese, and Korean.

INFORMATION & READABILITY

Crosshair– Customization options include crosshair size, outline opacity, and outline thickness. Hit markers can be toggled on or off.

HUD– Multiple HUD elements are adjustable, including text size, navigation point size and opacity, and HUD anchor position options for players using ultrawide monitors. Additionally, a global opacity slider and toggle allow the entire HUD to be reduced in visibility or hidden completely.

Subtitles– In addition to enabling subtitles, players can customize subtitle size, font weight, letter spacing, and opacity.

Menus– Animated menu backgrounds can be toggled on or off. The main menu and pause menu backgrounds also have individual opacity settings. Menu toasts can have their display time adjusted or be turned off completely.

Language– Written text is available in 13 different languages: English, Spanish (ES), Spanish (MX), German, French, Italian, Polish, Portuguese (BR), Russian, Simplified Chinese, Traditional Chinese, Japanese, and Korean. 

Voice Chat Transcription– Halo: Campaign Evolvedincludes an optional voice chat widget capable of transcribing voice chat into text and text into speech. It can be customized through settings for text size, global opacity, backing opacity, fade-out timing, and more.

To activate the transcription widget:

  • Open the Settings menu using the Menu button (XBOX controller), Options button (PlayStation®controller), or F1 (Keyboard).
  • Select Accessibility.
  • Scroll down to the Voice Chat section.
  • Turn on Voice Chat Widget Enabled.

This will now show the Voice Chat widget when playing in a fireteam of two or more. It can be interacted with by holding the Menu button on an XBOX controller, the Options button on a PlayStation®5 controller, or tapping the HOME key on a keyboard.

COLOR & PRESENTATION

Color Vision Deficiency Filters– Color filters for Deuteranopia, Protanopia, and Tritanopia are supported across the entire game, including the world and UI.

HUD– Color options are available for teammate markers, navigation points, and directional damage indicators.

Crosshair– Independent color selections are available for the crosshair when neutral, over enemies, and over allies.

Motion tracker– Choose between top-right or lower-left corner positions for your motion tracker location, with independent color options for enemy and ally indicators.

Subtitles– Color options for friendly speakers, enemy speakers, neutral speakers, general dialogue, and the subtitle backing.

GAMEPLAY

Halo: Campaign Evolved introduces a difficulty modifier preset system that allows you to customize gameplay and difficulty to better match your preferences and needs.

For more information about adjusting difficulty of gameplay, see the Difficulty Settings & Modifiersguide.

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Victor Dima

Owner and Founder at victordima.net
Victor Dima is a Blind Gaming Journalist and Accessibility Ambassador, Living in Oslo with his wife Alina. Victor was the first journalist in Romania to receive the PS5 & the PS VR2 from PlayStation. He is also working closely with Xbox Nordic and other game publishers such as Ubisoft, Ea, Bungie, Activision, blizzard, square Enix, Capcom, Rockstar Games, Sega, PlayStation studios, WB Games, Bethesda and many others. With over 12 years of experience covering the Gaming Industry, he started victordima.net in 2013 and since February 2022 all his articles are posted in English in order to reach a more global audience. He is the owner and founder of the highly successful PlayStation Fans Romania Facebook Community, the largest independent source for PlayStation News in Romania, on social media with almost 35.000 followers. Victor is also running theAudiobookBlog.com. You can reach Victor at contact@victordima.net

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