Review: Ghostwire Tokyo PS5

Ghostwire: Tokyo key art

Tokyo: Two Souls

From the father of Resident Evil and the studio behind The Evil Within comes one of the better games of 2022! Ghostwire: Tokyo is the latest creation from legendary director Shinji Mikami and his studio at Tango Gameworks. This open-world action game is available today on PS5 and PC. Published by Bethesda Softworks, Ghostwire: Tokyo invites the player to face the unknown in an all-new immersive adventure filled with secrets and vengeful spirits.

We received our copy of the game a few days ago and since then we’ve been clearing the streets of the exotic metropolis, one by one, with our special abilities.

The story of Ghostwire: Tokyo follows one of the more fascinating characters in video games – he is so interesting because actually there are two souls in one – a regular human being and a spirit that needs a body in order to be able to use its powers. This alliance is the only way each of the two protagonists can defeat an elemental evil that has taken over the city and could threaten the entire world.

The action opens with us laying dead on the streets of Tokyo in what used to be one of the busiest crossings, but when an ominous fog rolls in, darkness falls and the millions of inhabitants of Tokyo disappear.

As the other entity enters our body, we wake up and try to sort out what happened and at the same time we realize that our sister was in the hospital, so we need to find out whether she is still there.

After a brutal encounter with the leader of the supernatural forces that are keeping the spirits of the entire population hostage, we realize that we need to trust the spirit that has taken over our body and work together with it to save everyone.

Luckily, this joining offers our protagonist some really cool abilities. He will be able to weave elements in all sorts of special abilities and thus hopefully the enemy will be vanquished!

With a really captivating story, plus a lot of side quests and collectibles to uncover, Ghostwire: Tokyo will keep you busy for at least 20 to 25 hours.

The gameplay is satisfying, the mirror of powers that we can tap into and the skills available to unlock keep the action fresh and the open world is full of surprises and mysteries to unravel.

The combat is fast and brutal, at first we can weave just wind, but soon enough we will be able to summon fire and water in magical attacks.

The enemies are strange and fascinating at the same time. Diverse enough to offer a challenge, they become more familiar as we play through the story.

In our journey, we see a different face of Tokyo, a city taken over by a fog that sucks every drop of color and life out of it. Rarely have we seen such an eerie setting in a game, it is dark and atmospheric, haunting and beautiful.

The presentation is top-notch. A step above other 3rd party titles, with textures looking clean and sharp.

We played Ghostwire: Tokyo in fidelity mode, meaning 4k, at 30 FPS and with Ray-Tracing on.

The game looks great on this setting, but there are a lot of other modes to choose from, including 60 FPS or even 120. But Alina prefers the better graphics and the Ray-Tracing over the higher frame rate.

The level of world-building and attention to detail is absolutely insane! The dev team has poured their soul into this game and it’s clear that they loved to do it.

The voice acting is good, the music accentuates all the important moments and there’s also an original Japanese voice track for those who want to completely immerse themselves into this paranormal activity.

The DualSense has received enough attention from the dev team so that it feels alive in our hands. We have haptic feedback, adaptive triggers, sound in the speaker, the whole shebang, so thanks to all that the experience is more immersive and satisfying.

What didn’t receive attention is the accessibility! Aside from larger text for subtitles and menus, plus colorblind settings, which are always welcome, a lock on target function, and the option to stop the timer during some time-sensitive events, there’s nothing else that can be considered as accessibility-related.

We realize that Ghostwire: Tokyo is developed in Japan so we weren’t too hopeful for a deeper accessibility suite, but still, it was a little disappointing to have our fears confirmed. Accessibility needs to be taken into consideration by all developers right from the beginning of a project. I know that it’s something hard to do right and that most of the time there aren’t enough resources, but accessibility consultants are always glad to help! I am one of them and can give advice on how to create an accessible gaming experience for blind and low vision individuals, plus test such options. Naughty Dog showed everyone that it can be done and that was almost 3 years ago!

Well, now that I’m done ranting about the lack of accessibility in new games, I can tell you that you shouldn’t miss out on a great open-world action game like Ghostwire: Tokyo. The story is well written, the characters are interesting, the gameplay mechanics are more than satisfying and the presentation looks really good.

If you like open-world games with a touch of the paranormal and with an exotic setting you must play Ghostwire: Tokyo!

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Review copy provided by CDmedia.

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Victor Dima

Owner and Founder at victordima.net
Victor Dima is a Blind Gaming Journalist and Accessibility Ambassador, Living in Oslo with his wife Alina. Victor was the first journalist in Romania to receive the PS5 & the PS VR2 from PlayStation. He is also working closely with Xbox Nordic and other game publishers such as Ubisoft, Ea, Bungie, Activision, blizzard, square Enix, Capcom, Rockstar Games, Sega, PlayStation studios, WB Games, Bethesda and many others. With over 12 years of experience covering the Gaming Industry, he started victordima.net in 2013 and since February 2022 all his articles are posted in English in order to reach a more global audience. He is the owner and founder of the highly successful PlayStation Fans Romania Facebook Community, the largest independent source for PlayStation News in Romania, on social media with almost 35.000 followers. Victor is also running theAudiobookBlog.com. You can reach Victor at contact@victordima.net

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